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  2. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Happy Wheels. Happy Wheels is a side-scrolling ragdoll physics -based platform browser game developed and published by Fancy Force. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system ". [ 1] Instead of using predefined animations, the characters ...

  4. Totally Accurate Battle Simulator - Wikipedia

    en.wikipedia.org/wiki/Totally_Accurate_Battle...

    Mode (s) Single-player, multiplayer. Totally Accurate Battle Simulator ( TABS) is a physics -based strategy video game developed and published by Landfall Games. An alpha version of the game was initially released in 2016 to a small audience. The game was released for macOS and Windows in April 2021, for Xbox One in October 2021, for Nintendo ...

  5. Goat Simulator - Wikipedia

    en.wikipedia.org/wiki/Goat_Simulator

    Mode (s) Single-player, multiplayer. Goat Simulator is an action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One ...

  6. Rivalry (video game) - Wikipedia

    en.wikipedia.org/wiki/Rivalry_(video_game)

    WW: 22 January 2016 [2] ( Steam Early Access) Genre (s) Fighting, Simulation. Mode (s) Multiplayer. Rivalry is an upcoming ragdoll-based sword-fighting hotseat multiplayer game created by Kew McParlane. The game was released into Steam Early Access in January 2016 after being previewed as a WebGL game at PAX Australia 2015.

  7. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics. Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.

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