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  2. Elapsed real time - Wikipedia

    en.wikipedia.org/wiki/Elapsed_real_time

    Elapsed real time. In computing, elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started. Wall time is thus different from CPU time, which ...

  3. Time dilation - Wikipedia

    en.wikipedia.org/wiki/Time_dilation

    Time dilation. Time dilation is the difference in elapsed time as measured by two clocks, either because of a relative velocity between them ( special relativity ), or a difference in gravitational potential between their locations ( general relativity ). When unspecified, "time dilation" usually refers to the effect due to velocity.

  4. Proper time - Wikipedia

    en.wikipedia.org/wiki/Proper_time

    Proper time. In relativity, proper time (from Latin, meaning own time) along a timelike world line is defined as the time as measured by a clock following that line. The proper time interval between two events on a world line is the change in proper time, which is independent of coordinates, and is a Lorentz scalar. [1]

  5. Unix time - Wikipedia

    en.wikipedia.org/wiki/Unix_time

    Unix time [a] is a date and time representation widely used in computing. It measures time by the number of non-leap seconds that have elapsed since 00:00:00 UTC on 1st January 1970, the Unix epoch. In modern computing, values are sometimes stored with higher granularity, such as microseconds or nanoseconds.

  6. Time - Wikipedia

    en.wikipedia.org/wiki/Time

    Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, and into the future. [1] [2] [3] It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the ...

  7. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Epoch (computing) In computing, an epoch is a fixed date and time used as a reference from which a computer measures system time. Most computer systems determine time as a number representing the seconds removed from a particular arbitrary date and time. For instance, Unix and POSIX measure time as the number of seconds that have passed since ...

  8. Time in physics - Wikipedia

    en.wikipedia.org/wiki/Time_in_physics

    In physics, time is defined by its measurement: time is what a clock reads. [ 1] In classical, non-relativistic physics, it is a scalar quantity (often denoted by the symbol ) and, like length, mass, and charge, is usually described as a fundamental quantity.

  9. Lead time - Wikipedia

    en.wikipedia.org/wiki/Lead_time

    Lead time. A lead time is the latency between the initiation and completion of a process. For example, the lead time between the placement of an order and delivery of new cars by a given manufacturer might be between 2 weeks and 6 months, depending on various particularities. One business dictionary defines "manufacturing lead time" as the ...