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  2. Massive open online course - Wikipedia

    en.wikipedia.org/wiki/Massive_open_online_course

    A massive open online course ( MOOC / muːk /) or an open online course is an online course aimed at unlimited participation and open access via the Web. [ 1] In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to ...

  3. MIT OpenCourseWare - Wikipedia

    en.wikipedia.org/wiki/MIT_OpenCourseWare

    ocw .mit .edu. MIT OpenCourseWare ( MIT OCW) is an initiative of the Massachusetts Institute of Technology (MIT) to publish all of the educational materials from its undergraduate - and graduate-level courses online, freely and openly available to anyone, anywhere. The project was announced on April 4, 2001, [ 1] and uses Creative Commons ...

  4. Udacity - Wikipedia

    en.wikipedia.org/wiki/Udacity

    Udacity is the outgrowth of free computer science classes offered in 2011 through Stanford University. [9] Thrun has stated he hopes half a million students will enroll, after an enrollment of 160,000 students in the predecessor course at Stanford, Introduction to Artificial Intelligence, [10] and 90,000 students had enrolled in the initial two classes as of March 2012.

  5. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. CS50 - Wikipedia

    en.wikipedia.org/wiki/CS50

    CS50 ( Computer Science 50) is an on-campus and online introductory course on computer science taught at Harvard University and Yale University. In 2016, CS50 became available to high school students as an Advanced Placement Computer Science course. The on-campus version is Harvard's largest class with 800 students, 102 staff, and up to 2,200 ...

  8. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  9. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...