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Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to facilitate both initial ...
Perl::Critic – A tool to help enforce common Perl best practices. Most best practices are based on Damian Conway's Perl Best Practices book. PerlTidy – Program that acts as a syntax checker and tester/enforcer for coding practices in Perl. Padre – An IDE for Perl that also provides static code analysis to check for common beginner errors.
Software development. Code review (sometimes referred to as peer review) is a software quality assurance activity in which one or more people check a program, mainly by viewing and reading parts of its source code, either after implementation or as an interruption of implementation. At least one of the persons must not have authored the code.
v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...
Microsoft Enterprise Library. The Microsoft Enterprise Library is a set of tools and programming libraries for the Microsoft .NET Framework. It provides APIs to facilitate proven practices in core areas of programming including data access, logging, exception handling and others. Enterprise Library is provided as pluggable binaries and source ...
The C# programming language provides many classes and methods to perform file and stream input and output. The most common stream classes used for file and stream I/O within the .NET Framework are listed below: Class. Function. FileStream. Reading and writing to a standard file. IsolatedStorageFileStream.
Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...
Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...