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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
ABCya.com, L.L.C. (also stylized as ABCya!) is a website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays. Many of the games meet standards associated ...
Epic! Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for children ages 12 and under. [ 1] The service can be used on desktop and mobile devices. [ 2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [ 3] and launched in 2014. [ 4]
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Savvica Inc. URL. learnhub .com. Launched. March 2008; 16 years ago. ( 2008-03) LearnHub was a social learning network for international education [1] run by Savvica Inc., [2] an online learning company based in Toronto, Ontario, Canada. [3] The website was launched in 2008 to help Indian students find higher education opportunities primarily ...
Web3. Web3 (also known as Web 3.0[ 1][ 2][ 3]) is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [ 4] Some technologists and journalists have contrasted it with Web 2.0, wherein they say data and content are centralized in a small group ...
The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...