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  2. Earth 2160 - Wikipedia

    en.wikipedia.org/wiki/Earth_2160

    Earth-4 is the graphics engine used in Earth 2160. It is a 3D engine developed to make a highly detailed environment and AI. It also has a hardware version that supports pyrotechnic and lighting effects. It was developed by Mariusz Szaflik. The game uses the Earth-4 engine, which uses a T&L rendering module supporting pixel shading and bone ...

  3. ArcGIS - Wikipedia

    en.wikipedia.org/wiki/ArcGIS

    ArcGIS combined the visual user-interface aspect of ArcView GIS 3.x interface with some of the power from the Arc/INFO version 7.2 workstation. This pairing resulted in a new software suite called ArcGIS including the command-line ArcInfo workstation (v8.0) and a new graphical user interface application called ArcMap (v8.0).

  4. EarthBound - Wikipedia

    en.wikipedia.org/wiki/EarthBound

    EarthBound, released in Japan as Mother 2: Gīgu no Gyakushū, [ nb 2][ 1][ 2] is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it was first released in Japan in August 1994, and in North America in June 1995.

  5. Trident (software) - Wikipedia

    en.wikipedia.org/wiki/Trident_(software)

    Trident (software) Trident [1] [2] [3] (also known as MSHTML [1] [2] [5]) is a proprietary browser engine for the Microsoft Windows version of Internet Explorer, developed by Microsoft . MSHTML debuted with the release of Internet Explorer 4 in 1997. For versions 7 and 8 of Internet Explorer, Microsoft made significant changes to MSHTML's ...

  6. Software versioning - Wikipedia

    en.wikipedia.org/wiki/Software_versioning

    Software versioning. Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.

  7. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles such as spikes.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS: List: Proprietary: Built on Qt: Vengeance Engine: C++: No 3D Windows: Tribes: Vengeance, SWAT 4: Proprietary: Based on Unreal Engine version 2/2.5 Vicarious Visions Alchemy: Lang Script Yes 3D

  9. Replit - Wikipedia

    en.wikipedia.org/wiki/Replit

    Replit originally was only a REPL. However, the Ace editor was eventually implemented, allowing for editing of programs as well. In 2017, Replit switched to the Monaco code editor, the same editor used in Visual Studio Code. Due to issues with mobile support, the code editor was switched to CodeMirror over 2021 - 2022. [12]