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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  5. Microsoft lashes out at Delta: Your ancient tech caused the ...

    www.aol.com/microsoft-lashes-delta-ancient-tech...

    On Tuesday, Microsoft joined in. In a letter by attorney Mark Cheffo, the tech company said that even though Microsoft’s software did not cause the outage, it “immediately jumped in and ...

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Deadly force justified in fatal shooting of North Carolina ...

    www.aol.com/news/deadly-force-justified-fatal...

    Law enforcement was justified in using deadly force against a gunman in North Carolina who fatally shot four officers and wounded four others in April, a prosecutor concludes in a report released ...

  8. Denise Austin, 67, Shares Her Top Exercise Secrets for Women ...

    www.aol.com/lifestyle/denise-austin-67-shares...

    July 18, 2024 at 3:12 PM. "Hearst Magazines and Yahoo may earn commission or revenue on some items through these links." Denise Austin shares her go-to “low-impact” exercises for women over 50 ...

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...