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  2. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    Assertion (software development) In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true ...

  3. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs". A quine is a fixed point of an execution ...

  4. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    Java is loaded from compiled bytecode, while JavaScript is loaded as human-readable source code. Java's objects are class-based, while JavaScript's are prototype-based. Finally, Java did not support functional programming until Java 8, while JavaScript has done so from the beginning, being influenced by Scheme.

  5. Programming ethics - Wikipedia

    en.wikipedia.org/wiki/Programming_Ethics

    Programming ethics. This article gives an overview of professional ethics as applied to computer programming and software development, in particular the ethical guidelines that developers are expected to follow and apply when writing programming code (also called source code ), and when they are part of a programmer-customer or employee ...

  6. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    C/C++ Users Journal (Dr.Dobb's) January 2004, "A C++ Producer-Consumer Concurrency Template Library", by Ted Yuan, is a ready-to-use C++ template library. The small template library source code and examples can be found here; Ioan Tinca, The Evolution of the Producer-Consumer Problem in Java

  7. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    v. t. e. Test-driven development ( TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to ...

  8. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Java and C++ use different means to divide code into multiple source files. Java uses a package system that dictates the file name and path for all program definitions. Its compiler imports the executable class files. C++ uses a header file source code inclusion system to share declarations between source files.

  9. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programmingand software design, code refactoringis the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software(its non-functionalattributes), while preserving its functionality.