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  2. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    3D GameStudio or 3DGS is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free. It includes a model/terrain editor, a level editor, a script editor/debugger and comes with a big collection of textures, models and artwork, as well as a game ...

  3. World of Guns: Gun Disassembly - Wikipedia

    en.wikipedia.org/wiki/World_of_Guns:_Gun_Disassembly

    World of Guns: Gun Disassembly is a cross-genre simulation and puzzle video game that allows the player to operate and disassemble various firearms, as well as other mechanisms like automobiles, AFVs and aircraft. The game is the latest iteration of Noble Empire's Disassembly series, first released in 2010 on iOS, [ 1] expanding on the feature ...

  4. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Website. stride3d .net. Stride (formerly Xenko and Paradox) is a free and open-source 2D and 3D cross-platform game engine originally developed by Silicon Studio. It can be used to create video games for PC, mobile devices and virtual reality . Stride, then called Xenko, was originally made available by Silicon Studio under a dual-license model ...

  5. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    Autodesk 3ds Max. Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. [ 3] It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft ...

  6. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing movies to see several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  9. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Visual effects. Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production . The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.