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  2. Little Professor - Wikipedia

    en.wikipedia.org/wiki/Little_Professor

    As the first electronic educational toy, [6] [7] the Little Professor is a common item on calculator collectors' lists. [8] In 1976, the Little Professor cost less than $20. More than 1 million units sold in 1977. [9] The second generation Little Professor was designed by Mark Bailey whilst working for Raffo and Pape.

  3. Prodigy Math Game - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Math_Game

    Prodigy Math or Prodigy Math Game is an educational fantasy massively multiplayer online role-playing game (MMORPG) developed by Prodigy Education. The player takes the role of a wizard or witch, who, whilst undertaking quests to collect gems, must battle against the Puppet Master. These quests usually involve battling monsters in different ...

  4. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is . The problem has been played as a card game in Shanghai since the 1960s, [1] using playing cards. It has been known by other names, including ...

  5. Net present value - Wikipedia

    en.wikipedia.org/wiki/Net_present_value

    Net present value. The net present value (NPV) or net present worth (NPW) [1] is a way of measuring the value of an asset that has cashflow by adding up the present value of all the future cash flows that asset will generate. The present value of a cash flow depends on the interval of time between now and the cash flow because of the Time value ...

  6. Coin problem - Wikipedia

    en.wikipedia.org/wiki/Coin_problem

    Only lines with n = 1 or 3 have no points (red). In mathematics, the coin problem (also referred to as the Frobenius coin problem or Frobenius problem, after the mathematician Ferdinand Frobenius) is a mathematical problem that asks for the largest monetary amount that cannot be obtained using only coins of specified denominations. [1] For ...

  7. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  8. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    None. Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is ...

  9. Calculation - Wikipedia

    en.wikipedia.org/wiki/Calculation

    Calculation. A calculation is a deliberate mathematical process that transforms one or more inputs into one or more outputs or results. The term is used in a variety of senses, from the very definite arithmetical calculation of using an algorithm, to the vague heuristics of calculating a strategy in a competition, or calculating the chance of a ...