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  2. Fractal art - Wikipedia

    en.wikipedia.org/wiki/Fractal_art

    Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and media. Fractal art developed from the mid-1980s onwards. [2] It is a genre of computer art and digital art which are part of new media art. The mathematical beauty of fractals lies at ...

  3. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The images may also function as animation frames in an animated GIF file, but again these need not fill the entire logical screen. GIF files start with a fixed-length header ("GIF87a" or "GIF89a") giving the version, followed by a fixed-length Logical Screen Descriptor giving the pixel dimensions and other characteristics of the logical screen.

  4. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data ...

  5. Fractal dimension - Wikipedia

    en.wikipedia.org/wiki/Fractal_dimension

    A fractal dimension is an index for characterizing fractal patterns or sets by quantifying their complexity as a ratio of the change in detail to the change in scale. [5] : 1 Several types of fractal dimension can be measured theoretically and empirically ( see Fig. 2 ). [3] [9] Fractal dimensions are used to characterize a broad spectrum of ...

  6. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.

  7. Early history of animation - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_animation

    For the history of animation after the development of celluloid film, see history of animation. The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development ...

  8. Phenakistiscope - Wikipedia

    en.wikipedia.org/wiki/Phenakistiscope

    A family viewing animations in a mirror through the slits of stroboscopic discs (detail of an illustration by E. Schule on the box label for Magic Disk - Disques Magiques, c. 1833) The phenakistiscope (also known by the spellings phénakisticope or phenakistoscope) was the first widespread animation device that created a fluent illusion of motion.

  9. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices ...