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  2. Cookie Run: Kingdom - Wikipedia

    en.wikipedia.org/wiki/Cookie_Run:_Kingdom

    Cookie Run: Kingdom is an action role-playing gacha game by Devsisters and the sixth game in the Cookie Run series. It was announced on November 28, 2020 and released worldwide on January 19, 2021 on Android and iOS. On July 12, 2023, it was released on Google Play Games on PC . The game features new Cookies and over 200 levels.

  3. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    The Stanford marshmallow experiment was a study on delayed gratification in 1970 led by psychologist Walter Mischel, a professor at Stanford University. [1] In this study, a child was offered a choice between one small but immediate reward, or two small rewards if they waited for a period of time. During this time, the researcher left the child ...

  4. Cookie Run - Wikipedia

    en.wikipedia.org/wiki/Cookie_Run

    Cookie Run (Korean: 쿠키런; RR: Kukileon, stylized in CamelCase) is a series of online mobile endless running games developed by Devsisters.Inspired by the classic folk tale The Gingerbread Man, the series is set in a world of conscious gingerbread cookies that were brought to life in an oven by a witch and have since escaped her evil clutches.

  5. Scarcity (social psychology) - Wikipedia

    en.wikipedia.org/wiki/Scarcity_(social_psychology)

    They divided people into two groups, giving one group a jar of ten cookies and another a jar with only two cookies. When asked to rate the quality of the cookie the group with two, in line with the scarcity heuristic, found the cookies more desirable. The researchers then added a new element.

  6. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Universal Paperclips. Universal Paperclips is a 2017 American incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create ...

  7. How many decisions do we make each day? A new study reveals - AOL

    www.aol.com/news/number-of-decisions-we-make...

    Nearly two-thirds of people (63%) admitted that some decisions are easier to stick to than others. In comparison to major life decisions like buying a house, 24% of us confessed to spending more ...

  8. Prospect theory - Wikipedia

    en.wikipedia.org/wiki/Prospect_theory

    Prospect theory. Daniel Kahneman, who won the 2002 Nobel Memorial Prize in Economics for his work developing prospect theory. Prospect theory is a theory of behavioral economics, judgment and decision making that was developed by Daniel Kahneman and Amos Tversky in 1979. [1] The theory was cited in the decision to award Kahneman the 2002 Nobel ...

  9. Cognitive miser - Wikipedia

    en.wikipedia.org/wiki/Cognitive_miser

    Cognitive miser. In psychology, the human mind is considered to be a cognitive miser due to the tendency of humans to think and solve problems in simpler and less effortful ways rather than in more sophisticated and effortful ways, regardless of intelligence. [1] Just as a miser seeks to avoid spending money, the human mind often seeks to avoid ...