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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook. ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide.

  4. Tux Paint - Wikipedia

    en.wikipedia.org/wiki/Tux_Paint

    Tux Paint is a free and open source raster graphics editor geared towards young children. The project was started in 2002 by Bill Kendrick who continues to maintain and improve it, with help from numerous volunteers. Tux Paint is seen by many as a free software alternative to Kid Pix, a similar proprietary educational software product.

  5. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    The YouTube Kids app features parental control settings that allow parents to limit screen time, and restrict users from accessing the search tool. Parents can use a passcode or their Google account to protect these settings, and configure profiles for multiple users to tailor their experiences.

  6. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  8. Can kids work out at the gym? Experts reveal age limits ... - AOL

    www.aol.com/lifestyle/kids-gym-experts-reveal...

    In early May, Planet Fitness rolled out the High School Summer Pass, allowing any high schooler ages 14 through 19 to work out for free at any of its more than 2,200 locations in the U.S. and ...

  9. CodeMonkey (software) - Wikipedia

    en.wikipedia.org/wiki/CodeMonkey_(software)

    CodeMonkey (software) Jonathan Schor, Ido Schor and Yishai Pinchover. CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [ 2][ 3][ 4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and ...

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