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A program, either provided within the game software or as separate software product, that allows players to place objects or create new levels for a video game. level scaling A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat.
Usage {{Find sources video games}} {{Find sources video games|Albert Einstein}} Parameters. The first parameter is the main search term, which will be treated as a literal string if multi-part (e.g. Albert Einstein will be searched as the single string "Albert Einstein" not "Albert" and "Einstein" separately).
Full motion video based game; Graphic adventure game; Isometric video game graphics; Side-scrolling video game; Stereoscopic video game; Text-based game; Third-person view; Tile-based video game; Top-down perspective; Vector game
[[Category:Video game engine templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game engine templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This template is used in conjunction with a sub-template ( Template:Video game titles/item) to create a table to display information for a single video game or related title in a stand-alone list of video game titles. Not all parameters will be used. Different combinations of parameters are used to display different table formats.
This template is used on approximately 3,100 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.
Template: Art and video games. ... Download as PDF; Printable version Art and video games ... Video game art creation. Game art design
[[Category:Video game genre templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game genre templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.