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Polling (computer science) Polling, or interrogation, refers to actively sampling the status of an external device by a client program as a synchronous activity. Polling is most often used in terms of input/output ( I/O ), and is also referred to as polled I/O or software-driven I/O. A good example of hardware implementation is a watchdog timer .
Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...
Phase-locked loop. A phase-locked loop or phase lock loop ( PLL) is a control system that generates an output signal whose phase is fixed relative to the phase of an input signal. Keeping the input and output phase in lockstep also implies keeping the input and output frequencies the same, thus a phase-locked loop can also track an input frequency.
v. t. e. In computing, input/output ( I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.
Pulse-width modulation ( PWM ), also known as pulse-duration modulation ( PDM) or pulse-length modulation ( PLM ), [ 1] is any method of representing a signal as a rectangular wave with a varying duty cycle (and for some methods also a varying period ). PWM is useful for controlling the average power or amplitude delivered by an electrical signal.
Composite monitor. A composite monitor or composite video monitor is any analog video display that receives input in the form of an analog composite video signal to a defined specification. [ 1] A composite video signal encodes all information on a single conductor; a composite cable has a single live conductor plus earth.
MII has two signal interfaces: A Data interface to the Ethernet MAC, for sending and receiving Ethernet frame data. A PHY management interface, MDIO, used to read and write the control and status registers of the PHY in order to configure each PHY before operation, and to monitor link status during operation.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.