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A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...
Evolutionary game theory analyses Darwinian mechanisms with a system model with three main components – population, game, and replicator dynamics. The system process has four phases: 1) The model (as evolution itself) deals with a population (Pn). The population will exhibit variation among competing individuals.
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...
Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by ...
Systems theory is the transdisciplinary [1] study of systems, i.e. cohesive groups of interrelated, interdependent components that can be natural or artificial. Every system has causal boundaries, is influenced by its context, defined by its structure, function and role, and expressed through its relations with other systems.
Complex systems. Systems biology is the computational and mathematical analysis and modeling of complex biological systems. It is a biology -based interdisciplinary field of study that focuses on complex interactions within biological systems, using a holistic approach ( holism instead of the more traditional reductionism) to biological research.
Sex. A gamete ( / ˈɡæmiːt /; from Ancient Greek γαμετή (gametḗ) 'wife', derived from the Greek verb γαμέω ( gameo) that means "to have sex/to reproduce" and ultimately derived from from Ancient Greek γάμος (gámos) 'marriage') is a reproductive haploid cell that fuses with another relroductive haploid cell of the opposite ...
Artificial life ( ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1] The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. [2]