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  2. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    Creativity is the ability to form novel and valuable ideas or works using the imagination. Products of creativity may be intangible (e.g., an idea, a scientific theory, a literary work, a musical composition, or a joke) or a physical object (e.g., an invention, a dish or meal, an item of jewelry, a costume, or a painting ).

  3. The Power of Children - Wikipedia

    en.wikipedia.org/wiki/The_Power_of_Children

    The exhibit is accompanied by the annual Power of Children Awards recognizing local children in grades 6–11 who have made a significant contribution to the local community. The exhibit has received critical acclaim among Museology professionals [ 1 ] [ 2 ] and received a 2009 American Association for State and Local History "award of merit".

  4. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    The Composite class maintains a container of child Component objects (children) and forwards requests to these children (for each child in children: child.operation()). The object collaboration diagram shows the run-time interactions: In this example, the Client object sends a request to the top-level Composite object (of type Component) in the ...

  5. Psychology of collecting - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_collecting

    Psychology of collecting. The psychology of collecting is an area of study that seeks to understand the motivating factors explaining why people devote time, money, and energy making and maintaining collections. There exist a variety of theories for why collecting behavior occurs, including consumerism, materialism, neurobiology and ...

  6. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Type. Game creation system, massively multiplayer online game. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  7. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Whether the hidden object is a hard-to-spot character, or an item specified by the author in a rhyming list is subject to the book or possibly the series of books it belongs to. Although it is not standard, these types of interactive children's books are sometimes published with a common theme such as Christmas or life on the farm.

  8. Dual representation (psychology) - Wikipedia

    en.wikipedia.org/wiki/Dual_representation...

    The child was shown where the toy was hidden in the model and then asked to find the toy in the larger room. The children were able to find the toy on their first try in 54% of the trials. In another study, the symbolic object was made more accessible to the children with the expectation that dual representation would be more difficult to achieve.

  9. Thinkin' Things - Wikipedia

    en.wikipedia.org/wiki/Thinkin'_Things

    Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain ...