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  2. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Whether the hidden object is a hard-to-spot character, or an item specified by the author in a rhyming list is subject to the book or possibly the series of books it belongs to. Although it is not standard, these types of interactive children's books are sometimes published with a common theme such as Christmas or life on the farm.

  3. Dual representation (psychology) - Wikipedia

    en.wikipedia.org/wiki/Dual_representation...

    The child was shown where the toy was hidden in the model and then asked to find the toy in the larger room. The children were able to find the toy on their first try in 54% of the trials. In another study, the symbolic object was made more accessible to the children with the expectation that dual representation would be more difficult to achieve.

  4. Object lesson - Wikipedia

    en.wikipedia.org/wiki/Object_lesson

    Look up object lesson in Wiktionary, the free dictionary. An object lesson is a teaching method that consists of using a physical object or visual aid as a discussion piece for a lesson. Object lesson teaching assumes that material things have the potential to convey information. [ 1]

  5. Ordinal numerical competence - Wikipedia

    en.wikipedia.org/wiki/Ordinal_numerical_competence

    t. e. In human developmental psychology or non-human primate experiments, ordinal numerical competence or ordinal numerical knowledge is the ability to count objects in order and to understand the greater than and less than relationships between numbers. It has been shown that children as young as two can make some ordinal numerical decisions.

  6. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]

  7. The Power of Children - Wikipedia

    en.wikipedia.org/wiki/The_Power_of_Children

    The exhibit is accompanied by the annual Power of Children Awards recognizing local children in grades 6–11 who have made a significant contribution to the local community. The exhibit has received critical acclaim among Museology professionals [ 1 ] [ 2 ] and received a 2009 American Association for State and Local History "award of merit".

  8. Information - Wikipedia

    en.wikipedia.org/wiki/Information

    Information is an abstract concept that refers to something which has the power to inform. At the most fundamental level, it pertains to the interpretation (perhaps formally) of that which may be sensed, or their abstractions. Any natural process that is not completely random and any observable pattern in any medium can be said to convey some ...

  9. Thinkin' Things - Wikipedia

    en.wikipedia.org/wiki/Thinkin'_Things

    Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain ...