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  2. AlphaStar (software) - Wikipedia

    en.wikipedia.org/wiki/AlphaStar_(software)

    Games created for humans are considered to have external validity as benchmarks of progress in artificial intelligence.IBM's chess-playing Deep Blue (1997) and DeepMind's AlphaGo (2016) were considered major milestones; some argue that StarCraft would also be a major milestone, due to StarCraft's "real-time play, partial observability, no single dominant strategy, complex rules that make it ...

  3. Pluribus (poker bot) - Wikipedia

    en.wikipedia.org/wiki/Pluribus_(poker_bot)

    Pluribus (poker bot) Pluribus is a computer poker player using artificial intelligence built by Facebook's AI Lab and Carnegie Mellon University. Pluribus plays the poker variation no-limit Texas hold 'em and is "the first bot to beat humans in a complex multiplayer competition". [ 1] The developers of the bot published their results in 2019.

  4. Video game bot - Wikipedia

    en.wikipedia.org/wiki/Video_game_bot

    In video games, a bot or drone is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works differently from one written for a massively multiplayer online role-playing game (MMORPG).

  5. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    t. e. AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero. On December 5, 2017, the DeepMind team released a preprint paper introducing AlphaZero [ 1], which within 24 hours of training achieved a ...

  6. Libratus - Wikipedia

    en.wikipedia.org/wiki/Libratus

    Libratus. Libratus is an artificial intelligence computer program designed to play poker, specifically heads up no-limit Texas hold 'em. Libratus' creators intend for it to be generalisable to other, non-poker-specific applications. It was developed at Carnegie Mellon University, Pittsburgh.

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

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