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Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...
Some of the learning principles that good games incorporate include: identity development, interactive approaches, student production, risk-taking, individual customization, personal agency, well-ordered problems, challenges and consolidation, "just-in-time" and "on demand", situated meanings, systems thinking, active exploration, thinking ...
Every character has an experience level, five attributes (agility, dexterity, strength, leadership, wisdom) and four skills (marksmanship, explosives, mechanical, medical). A character's level is increased by actively participating in the game. Skills are increased by performing actions based on these skills or by training.
Any item or ability that can be considered the best possible option in a given slot. This can vary between players and playstyles, but commonly, any specific playstyle is likely to have either a single or a small set of items considered to be the best. This may be due to favorable effects, good match-ups against most opponents, or high stats.
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies.
t. e. In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include ...
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
v. t. e. This is a listing of largest video game publishers and developers by number of employees. Microsoft Gaming is the largest video game employer in the industry, followed by Ubisoft and Electronic Arts . Among the top 41 largest video game employers, ten are based in the United States, eight in Japan, five in China, three in France, South ...