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Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, ... According to Forbes, his net worth in 2023 was around US$1.2 billion. [48]
The net worth is estimated based on individuals' assets, such as stakes in public and private companies, yachts, art, and real estate. ... Markus Persson: Sweden: 45 ...
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [5] [6] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
Here's a detailed look at the net worth thresholds and their meaning. Don't Miss: The average American couple has saved this much money for retirement — How.
Markus Persson: Mojang Studios (Xbox Game Studios) Bratz: 2001 $3.23 billion: Retail sales – $3.15 billion [dn] Box office – $26 million [414] Home entertainment – $56.7 million [415] Doll Carter Bryant: MGA Entertainment: Hamtaro: 1997 $3.02 billion: Retail sales – $3 billion [416] Box office – $25 million [do] Manga Ritsuko Kawai ...
Jens Peder Bergensten (born 18 May 1979), known professionally as Jeb, is a Swedish video game programmer and designer. He is best known as the lead designer of Minecraft, [ 1][ 2][ 3] and is the Chief Creative Officer of Mojang Studios. In 2013, he, along with Minecraft creator Markus Persson, was named as one of Time 's 100 most influential ...
The Bloomberg Billionaires Index, launched in March 2012, is a daily ranking of the world's 500 richest people based on their net worth. [3] [4] [5] It features a profile of each billionaire, and includes a tool that allows users to compare the fortunes of multiple billionaires. The index is updated every day at the close of trading in New York.
Minecraft. Minecraft is a 3D survival sandbox game developed and published by Mojang, spanning multiple platforms. It was originally created by the independent video game designer Markus Persson in 2009, before giving the development to Jens Bergensten in 2011. The game has no specific goals to accomplish, allowing players a large amount of ...