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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Minecraft. modding. A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  3. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. Heather (fabric) - Wikipedia

    en.wikipedia.org/wiki/Heather_(fabric)

    Heather (fabric) In clothing, heather refers to a color effect created by mixing two or more different colored fibers or yarns. [ 1][ 2] It is interwoven yarns of mixed colors, and possibly the type of fiber, producing another color. [ 3] It is typically used to mix multiple shades of grey or grey with another color to produce a muted shade (e ...

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  7. Georgette (fabric) - Wikipedia

    en.wikipedia.org/wiki/Georgette_(fabric)

    Georgette (from crêpe Georgette) is a sheer, lightweight, dull-finished crêpe fabric named after the early 20th century French dressmaker Georgette de la Plante. [ 1][ 2] Originally made from silk, Georgette is made with highly twisted yarns. Its characteristic crinkly surface is created by alternating S- and Z-twist yarns in both warp and ...

  8. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    Phong reflection is an empirical model of local illumination. It describes the way a surface reflects light as a combination of the diffuse reflection of rough surfaces with the specular reflection of shiny surfaces. It is based on Phong's informal observation that shiny surfaces have small intense specular highlights, while dull surfaces have ...

  9. QFabric - Wikipedia

    en.wikipedia.org/wiki/QFabric

    QFabric. QFabric is a proprietary technology proposed by Juniper Networks. In contrary to open standards such as OpenFlow, QFabric is regarded as a vendor proprietary approach. [1] Its goal is to simplify the traditional tree architecture of L2/L3 switches to a single tier any-to-any connectivity.