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Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to facilitate both initial ...
The Practice of Programming. The Practice of Programming ( ISBN 0-201-61586-X) by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering, published by Addison-Wesley. [1]
Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...
Egoless programming. Fail-fast. Gall's law. General Responsibility Assignment Software Patterns (GRASP) If it ain't broke, don't fix it. Inheritance (OOP) KISS principle. Law of Demeter, also known as the principle of least knowledge. Law of conservation of complexity, also known as Tesler's Law.
Structure and Interpretation of Computer Programs ( SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [ 1] It teaches fundamental principles of computer programming, including recursion ...
Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices ...
Software development. In software engineering, a software development process or software development life cycle is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...