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  2. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...

  3. PEEK and POKE - Wikipedia

    en.wikipedia.org/wiki/PEEK_and_POKE

    A Linux command line peekpoke utility has been developed mainly for ARM based single board computers. peekpoke is a Linux command line tool to read from and write to system memory. Its main use is to talk to hardware peripherals from userland: to read or manipulate state, and to dump registers.

  4. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    List of Valve games. Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. [1] Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies.

  5. Board support package - Wikipedia

    en.wikipedia.org/wiki/Board_support_package

    Board support package. In embedded systems, a board support package ( BSP) is the layer of software containing hardware -specific boot firmware and device drivers and other routines that allow a given embedded operating system, for example a real-time operating system (RTOS), to function in a given hardware environment (a motherboard ...

  6. Lutris - Wikipedia

    en.wikipedia.org/wiki/Lutris

    Lutris began as a piece of software called Oblivion Launcher, [citation needed] which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5, 2009.

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [1] and other ...

  8. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  9. Category:Video game development software for Linux - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Linux as gaming platform: software used in the development of video games for the Linux kernel–user space API. Development utilizes other available APIs, see Category:Linux APIs. Milk Game programming; Category:Software testing tools; Category:Debuggers; Category:Profilers; for suited software. It does not have to be free and open-source! It ...

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