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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    Dice notation. Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra -like notation such as d8+2.

  3. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, an ...

  4. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    Character sheet. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and action role-playing games. Almost all role-playing games make use of ...

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  7. Eberron - Wikipedia

    en.wikipedia.org/wiki/Eberron

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...

  8. Universally unique identifier - Wikipedia

    en.wikipedia.org/wiki/Universally_unique_identifier

    Thus, for variant 1 (that is, most UUIDs) a random version 4 UUID will have 6 predetermined variant and version bits, leaving 122 bits for the randomly generated part, for a total of 2 122, or 5.3 × 10 36 (5.3 undecillion) possible version-4 variant-1 UUIDs. There are half as many possible version 4, variant 2 UUIDs (legacy GUIDs) because ...

  9. Advanced Dungeons & Dragons CD-ROM Core Rules - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    The Advanced Dungeons & Dragons CD-ROM Core Rules was published by TSR. TSR funded a start-up, Evermore Entertainment, to produce the product, with Victor Penman as Project Manager. As the title suggests, it was released as a CD-ROM for PC only. In 1999, Wizards of the Coast released a new CD-ROM titled Advanced Dungeons & Dragons: Core Rules 2.0.