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Hex code Percentage #E1EFFF ... Hex code Percentage #E7C6E0 40–50%: #CE89C0
In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 ...
Percent-encoding. URL encoding, officially known as percent-encoding, is a method to encode arbitrary data in a uniform resource identifier (URI) using only the US-ASCII characters legal within a URI. Although it is known as URL encoding, it is also used more generally within the main Uniform Resource Identifier (URI) set, which includes both ...
IUPAC numerical multiplier. The numerical multiplier (or multiplying affix) in IUPAC nomenclature indicates how many particular atoms or functional groups are attached at a particular point in a molecule. The affixes are derived from both Latin and Greek.
The hhhh for hexadecimal digits may mix uppercase and lowercase letters, though uppercase is the usual style. However the XML and HTML standards restrict the usable code points to a set of valid values, which is a subset of UCS/Unicode code point values, that excludes all code points assigned to non-characters or to surrogates, and most code ...
Crimson is a strong, bright, deep red color combined with some blue or violet, resulting in a small degree of purple. It is also the color between rose and red on the RGB color wheel and magenta and red on the RYB color wheel. Crimson as a quaternary color on the RGB color wheel. cerise. rose.
Middle gray. In photography, painting, and other visual arts, middle gray or middle grey is a tone that is perceptually about halfway between black and white on a lightness scale; [1] in photography and printing, it is typically defined as 18% reflectance in visible light. [2][3] Light meters, cameras, and pictures are often calibrated using an ...
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.