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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System ( HECS ), formerly known as Array Set Addressing ( ASA ), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be ...

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    This algorithm, also known as the "recursive backtracker" algorithm, is a randomized version of the depth-first search algorithm. Frequently implemented with a stack, this approach is one of the simplest ways to generate a maze using a computer. Consider the space for a maze being a large grid of cells (like a large chess board), each cell ...

  5. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation. Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex . Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.

  6. Geodesic grid - Wikipedia

    en.wikipedia.org/wiki/Geodesic_grid

    A geodesic grid is a global Earth reference that uses triangular tiles based on the subdivision of a polyhedron (usually the icosahedron, and usually a Class I subdivision) to subdivide the surface of the Earth. Such a grid does not have a straightforward relationship to latitude and longitude, but conforms to many of the main criteria for a ...

  7. Hex (board game) - Wikipedia

    en.wikipedia.org/wiki/Hex_(board_game)

    Hex (board game) Hex (also called Nash) is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash . It is traditionally played on an 11×11 ...

  8. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    Hexagonal tiling. In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t{3,6} (as a truncated triangular tiling). English mathematician John Conway called it a hextille .

  9. Hexagonal lattice - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_lattice

    The hexagonal lattice (sometimes called triangular lattice) is one of the five two-dimensional Bravais lattice types. [ 1] The symmetry category of the lattice is wallpaper group p6m. The primitive translation vectors of the hexagonal lattice form an angle of 120° and are of equal lengths, The reciprocal lattice of the hexagonal lattice is a ...