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Hey folks! Today I’m here writing my first tutorial along with TwinPlayz Recently there’s been this popular game going around called “PLS Donate!” (created by haz3mn) We’ve recreated it, but in a tutorial way! Please note our intentions are not to get more copies out there, but rather get people a Below this I will be explaining how it works. For the server code we’ll be getting ...
Sinlernick (Sinlernick) February 22, 2023, 9:56pm #23. According to the person above me, the game that was inspired by pls donate is legit named pls donate. Hazem has every right to be mad because the other developer is legit using his game’s name. Plus, every dev has the right whether to “help” the community or not.
Also I would add some images in the actual post because images help people see what they are getting on the actual roblox forum, this means that lets say if they are on mobile or don’t have much time to join your game and find out, they can see what they would get, and bookmark it for later.
You could also parent the ProximityPrompt in an attachment, then move/rotate the attachment. Note that the attachment must be inside a BasePart instance. For the TextBox gui popup, I would say make the gui, then put it in ReplicatedStorage. Whevenever the prompt gets triggered, make a clone of that gui, then put in into the player’s PlayerGui.
Don’t think your game will work, but you would need to create a system where a player can select an ad format (Text Only, Image Only, Text and Image), create their ad, makes the player buy a Developer Product with the prices set for their format, make them choose a time length which would also determine price, saves those settings and then make the server display them if they aren’t expired.
local tool = script.Parent. local cd = tool:WaitForChild("ClickDetector") cd.MouseClick:Connect(function(player) player.PlayerGui.Donate.Frame.Visible = true. end) This should be working as long as the script is on the client, if it is on the server, then the practical way is to use a remote event, but you could also do it the same way.
I’m trying to make a stand that shows that gamepasses a player has (only gamepasses for now) However, it prints the right amount of gamepasses, but still clones like 3 times the correct amount. script.Parent.Triggered:…
NOTE: This retrives all of a user’s gamepasses, regardless of their inventory being private/public Ever wanted to make a PLS Donate game? Well I did, so I made it. Here’s how: So, we’re not just going to get a user’s public gamepasses from their inventory. We will RETRIEVE EVERY GAMEPASS the player has created on their games. Let’s begin. (getting a user’s clothing is fairly simple ...
Hello, I’ve made a game like @haz3mn 's PLS DONATE, but I’ve noticed an issue (that apparently happened to him too?). People can set their gamepasses to 9999999 bazillion robux, join the game, claim a booth and then change the gamepass to 1 robux & buy it. Roblox will then be tricked into thinking they bought the 9999999 bazillion robux gamepass, and they’ll be put 1st on the leaderboard ...
minecraftooo12 (ZebexZerbz) January 19, 2023, 4:56pm #2. you can use a script to play every like 10 seconds, if the player has like 10 donated or over the script will award them something like this. while wait(5) do --runs every 5 seconds. --here put the leaderstat values and other stuff. end.