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In computing, object code or object module is the product of an assembler or compiler. [1] In a general sense object code is a sequence of statements or instructions in a computer language, [2] usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL). The term indicates that the code is ...
Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).
Object is a categorization into which many programming concepts fall. For example, an object can be a programming language variable, data structure, function, or method. In object-oriented programming (OOP), an object is an abstract data type with the addition of polymorphism and inheritance. An object-oriented system integrates code and data ...
In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...
Object file. An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process. The machine code that is generated is known as object code . The object code is usually relocatable, and not usually directly executable.
Object-based language. The term object-based language may be used in a technical sense to describe any programming language that uses the idea of encapsulating state and operations inside objects. Object-based languages need not support inheritance or subtyping, but those that do are also termed object-oriented.
A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes ...
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance ), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a ...