Ad
related to: books about video games and mental healthamazon.com has been visited by 1M+ users in the past month
Search results
Results From The WOW.Com Content Network
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.
Alok Kanojia, also known as Dr. K. (born October 7, 1982), [1] [2] is an American psychiatrist and co-founder of the mental health coaching company Healthy Gamer. He streams interviews on Twitch, where he and participants discuss mental health topics.
LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
Cheryl K. Olson is a health and behavior researcher. She has done work researching the influence of media on childhood development and psychological well-being, and focuses on the relationship between childhood use of video games and violent behavior. Olson completed her undergraduate degree in communications and earned master's degree in ...
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health ...
Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University.
The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of text messaging. A significant body of research has explored "overuse ...
Video game rehabilitation. Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]
Ad
related to: books about video games and mental healthamazon.com has been visited by 1M+ users in the past month