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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. [ 1]

  3. Kim's Game - Wikipedia

    en.wikipedia.org/wiki/Kim's_Game

    Kim's Game. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling 's 1901 novel Kim, in which the protagonist plays the game during his training as a spy.

  4. I spy - Wikipedia

    en.wikipedia.org/wiki/I_spy

    What do you think I’m looking at that starts with that sound?") [9] The fun comes with trying to discover the identity of a mysterious object. [10] The game allows kids to practice their oral/aural skills. [11] Mary Tomczyk argues I Spy is a clever reasoning game that allows kids to solve puzzles, and gives them an opportunity to "'stump' Mom ...

  5. The Landlord's Game - Wikipedia

    en.wikipedia.org/wiki/The_Landlord's_Game

    The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some ...

  6. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    Creativity is the ability to form novel and valuable ideas or works using the imagination. Products of creativity may be intangible (e.g., an idea, a scientific theory, a literary work, a musical composition, or a joke) or a physical object (e.g., an invention, a dish or meal, an item of jewelry, a costume, or a painting ).

  7. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    Froebel gifts. The Froebel gifts ( German: Fröbelgaben) are educational play materials for young children, originally designed by Friedrich Fröbel for the first kindergarten at Bad Blankenburg. Playing with Froebel gifts, singing, dancing, and growing plants were each important aspects of this child-centered approach to education.

  8. Katamari Damacy - Wikipedia

    en.wikipedia.org/wiki/Katamari_Damacy

    Single-player, multiplayer. Katamari Damacy[ a] ( lit. 'Clump Spirit') is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and later in North America in September. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking ...

  9. Dual representation (psychology) - Wikipedia

    en.wikipedia.org/wiki/Dual_representation...

    Dual representation (psychology) For the mathematical concept, see Dual representation. Representational insight is the ability to detect and mentally represent the relation between a symbol and its referent. Whether or not a child gains this insight depends on the similarity between the symbol and its referent, the level of information ...

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