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Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Marble relief (2nd century AD) of Roman children playing ball games: the girl at the far right is tossing a ball in the air [1] The ancient Romans had a variety of toys and games. Children used toys such as tops, marbles, wooden swords, kites, [2] whips, seesaws, dolls, chariots, and swings. Gambling and betting were popular games in ancient Rome.
Little Kitty, Big City is a third-person adventure video game where the player controls a black, domestic cat that is lost within a large Japanese city. The player has to navigate the cat back to its owner's apartment, but can also interact with the city by doing many typical cat actions, such as catch birds, jump into boxes and trash cans, steal items, and emote.
Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills.The game's prototype was invented in 1964 by University of Illinois industrial-design student John Spinello, who sold his rights to renowned toy designer Marvin Glass for $500 and the promise of a job upon graduation, which was not fulfilled. [1]
The aim of the game is to hit the ball against a wall. If the person hits the wall and the ball bounces out of play the person next in line loses a life. People first decide who serves. This procedure varies, but is usually the winner of the previous game or the person who got the ball (if that would be the first game), or the new person coming in.
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Pick-up sticks, pick-a-stick, jackstraws, jack straws, spillikins, spellicans, or fiddlesticks is a game of physical and mental skill in which a bundle of sticks, between 8 and 20 centimeters long, is dropped as a loose bunch onto a table top into a random pile. Each player, in turn, tries to remove a stick from the pile without disturbing any ...
Control revolves around the Federal Bureau of Control (FBC), a clandestine U.S. government agency which investigates supernatural Altered World Events (AWEs). These AWEs are affected by the human collective unconscious and have a variety of "paranatural" effects, including the creation of Objects of Power, archetypal items which grant special abilities to their wielders.
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