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  2. Probably approximately correct learning - Wikipedia

    en.wikipedia.org/wiki/Probably_approximately...

    In computational learning theory, probably approximately correct ( PAC) learning is a framework for mathematical analysis of machine learning. It was proposed in 1984 by Leslie Valiant. [1] In this framework, the learner receives samples and must select a generalization function (called the hypothesis) from a certain class of possible functions.

  3. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language . Note that any referenced "value" refers to a 32-bit int as per the ...

  4. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere ( WORA ), [16] meaning that compiled Java code can run on all platforms that support Java without the ...

  5. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    Java collections framework. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both interfaces that define various collections and classes that implement them.

  6. Jagged array - Wikipedia

    en.wikipedia.org/wiki/Jagged_array

    Jagged array. Memory layout of a jagged array. In computer science, a jagged array, also known as a ragged array [1] or irregular array [2] is an array of arrays of which the member arrays can be of different lengths, [3] producing rows of jagged edges when visualized as output. In contrast, two-dimensional arrays are always rectangular [4] so ...

  7. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    Proxy pattern. In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  9. Job-shop scheduling - Wikipedia

    en.wikipedia.org/wiki/Job-shop_scheduling

    Job-shop scheduling. Job-shop scheduling, the job-shop problem ( JSP) or job-shop scheduling problem ( JSSP) is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling. In a general job scheduling problem, we are given n jobs J1 , J2 , ..., Jn of varying processing times, which need to be ...