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The server-side script with adjustments: Event.OnServerEvent:Connect(function(plr) local NewChar = plr.Character local Humanoid = NewChar:WaitForChild("Humanoid") local HRP = NewChar:WaitForChild("HumanoidRootPart") local oldWS = Humanoid.WalkSpeed local oldJH = Humanoid.JumpHeight HRP:SetNetworkOwner(nil) HRP:ApplyImpulse(HRP:GetMass()*HRP.CFrame.LookVector * diveLength + Vector3.new(0 ...
Keep it simple and clear! I want to create a catch system where if a football is in the air when a player clicks, the player’s arms follow the ball, and after 3 seconds return to normal. This should be seen on everyone screen although only affect the player that clicked. This mechanic can be seen in games such as Football Fusion, Mossed, as ...
Hey guys. I made this football scripted a couple months ago. It includes orientation and throwing. It is a tool and can be placed in StarterPlayer. Enjoy. This can help people learn how to use FastCast (check it out), remote events, and CFrames. Hopefully you leaned something from this! If you are more advanced, I think you would benefit from my other tutorial on customs waves!
Then, when all these conditions are true, the player can begin the dive. I’d start by setting debounce to false so that the player can’t spam E, and use Humanoidrootpart:ApplyImpulse (Humanoidrootpart:GetAssemblyMass () * Humanoidrootpart.CFrame.LookVector * diveSpeed + Vector3.new (0, diveHeight, 0)) After that, I’d do DiveAnimation:Play ...
Lit_skillzYT (Kiraw) June 9, 2024, 7:18pm #2. The direction the player’s torso is facing is equal to character.PrimaryPart.CFrame.LookVector. The direction the player’s camera is facing is equal to camera.CFrame.LookVector. I’d recommend removing the Y component of the lookvector to ensure diving horizontally. Hope this helps!
I assume you’d want to kick the soccer ball using a TextButton. When a player clicks the button, check the magnitude (distance) between the player’s HumanoidRootPart and the soccer ball like this (this is a local script that should go inside your button):
When clicking both you can run up and kick it. Once you touch the football it goes forward and is affected by where you stopped the sliding bar for both power and accuracy. Here is what I have: 192×544 51.6 KB. 741×230 54.5 KB. ‘’'script.Parent.Football.OnTouched = true. script.Parent.OnTouched:Connect (“Football1”) function onTouched ...
Parabolic trajectory. In astrodynamics or celestial mechanics a parabolic trajectory is a Kepler orbit with the eccentricity equal to 1 and is an unbound orbit that is exactly on the border between elliptical and hyperbolic. When moving away from the source it is called an escape orbit, otherwise a capture orbit.
Then, you need to make a function that checks if a user is the owner of a vip server and are able to view the commands. SansariGames (Tsering) June 29, 2020, 12:36am #3. The following is a code directly from the api reference website. You need to put this code inside the ‘Admin command setting’ script. local Players = game:GetService("Players")
Games include Texas Hold’em, Roulette, Three Card Poker, Blackjack, Baccarat, and Slots. Camden at home. Open world revolutionary combat game with server sided flintlock weaponry. Includes sapper construction, regiment and flag spawns, and ticket system in private servers. Naval warfare at home.