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  2. 雨血之死镇 2010. 梁其伟(Soulframe) 讲述一个充满诡计与阴险的江湖故事。这款游戏最大的意义在于,1.用RPGMaker做出了超出预期的效果、2.强烈的个人色彩和美术风格、3.虽为武侠游戏但脱离金庸架构、4.作为独立游戏在商业上取得了大成功。

  3. "Failed to initialize the game launcher”的意思是未能初始化游戏启动器。 一般出现这种问题我们可以通过管理语言设置、验证游戏文件完整性、更新显卡驱动的方式来解决,如果这三种方法无效,说明可能是游戏服务器出现的问题。

  4. 在网球比赛直播中,在最后一局比赛结束后,经常听到裁判或讲解员说,“game, set, and match.” 在体育用英语中,以上三个单词单独成句子,意思是“This game is over, this set is over and this match is over”,意思就是 “本局比赛结束,本盘比赛结束和本场比赛结束”。

  5. Why OGRE is Dying - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=95350

    One idea to make this possible is to take some other open source game and add Ogre rendering to it. This was my plan long, long ago. I took the Quake 3 code and added an Ogre renderer. This gave me a mostly functional game but with Ogre's power to render real time shadow maps. This was around the time of Ogre 1.6.

  6. 2D game in OGRE - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=15962

    I made some DOS and Win32 2D games; my favorite was some 98% clone of Super Mario platform game, and some invaders type of the game (much like Chicken Invaders). In my opinion, making 2D games is pretty easy, and all you need is good C (not even C++) knowledge and some basic understanding of video processing or DirectDraw/OpenGL.

  7. Free 2D Game Art for Your Projects - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=94803

    Hi everyone, I’ve begun creating 2D game art that you are welcome to freely use in your projects. Some is pixel art, some is derived from 3D objects that I created, and others are backgrounds that might be useful in visual novels and interactive fiction.

  8. Game Loop Decisions - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=36542

    2. My current game loop, which is given above and which is based on the game loop I used 6 months ago to make some SDL-based games, runs up to a specified speed, and renders (up to) one frame per loop iteration. If the frames will be rendered conditionally--that is, if the graphics card is 100% done rendering the previous frame--then my current ...

  9. Ogre Forums - Index page

    forums.ogre3d.org

    Using OGRE in practice A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.

  10. Ogre3d 2d game - advice? - Ogre Forums

    forums.ogre3d.org/viewtopic.php?t=65667

    I am developing a 2,5d game too. My advice is: don't go with tiles. Depends on what you are going to use for collision detection, but still try to define your level as polygons (it's easier to make convex polygons - rendering and collisions as well). For sake just don't try to create every tile as separate entity or the batch count will kill you.

  11. Good tutorial for making games with C++ and ogre?

    forums.ogre3d.org/viewtopic.php?t=56047

    Google / YouTube / Game Development Sites also check new and updated Libraries such as Physics / Mesh Editing / Terrain / Sound / Multiplayer and a lot more but first you need the idea , idea , idea , idea , after that just step by step into the final game. nadav/