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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Type. Game creation system, massively multiplayer online game. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    See Category:SCUMM games: Proprietary: Full name is Script Creation Utility for Maniac Mansion, from the first game it was used with; uses iMUSE and INSANE; ScummVM provides an open source re-creation Scratch: 2007 Yes 2D Cross-platform GPL-2.0-or-later: Serious Engine: Yes 3D Serious Sam series: Proprietary: Shark 3D: C++: Python: Yes 3D ...

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a], also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  7. History of film - Wikipedia

    en.wikipedia.org/wiki/History_of_film

    This camera system used the latest HD video cameras, not film, and was built for Cameron by Emmy nominated Director of Photography Vince Pace, to his specifications. The same camera system was used to film Spy Kids 3D: Game Over (2003), Aliens of the Deep IMAX (2005), and The Adventures of Sharkboy and Lavagirl in 3-D (2005).

  8. Silent Hill - Wikipedia

    en.wikipedia.org/wiki/Silent_Hill

    Silent Hill: The Escape is a mobile game. It was released in Japan for the FOMA phone December 19, 2007, and was released for the iOS internationally in 2009. The goal of the game is to guide the player through ten stages by finding a key and opening the locked door. The game is played in a first-person perspective.

  9. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    History of games. Indian Ambassadors, probably sent by the Maukhari King Śarvavarman of Kannauj, present the Chaturanga chess game to Khosrau I, from "A treatise on chess", 14th century. [ 1][ 2] The history of games dates to the ancient human past. [ 3] Games are an integral part of all cultures and are one of the oldest forms of human social ...