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  2. Circuit breaker design pattern - Wikipedia

    en.wikipedia.org/wiki/Circuit_breaker_design_pattern

    Circuit breaker design pattern. Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties. Circuit breaker pattern prevents cascading failures ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

  4. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    v. t. e. Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [ 1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.

  5. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    SOLID. In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes .

  7. Obfuscation (software) - Wikipedia

    en.wikipedia.org/wiki/Obfuscation_(software)

    Obfuscation (software) In software development, obfuscation is the act of creating source or machine code that is difficult for humans or computers to understand. Like obfuscation in natural language, it may use needlessly roundabout expressions to compose statements. Programmers may deliberately obfuscate code to conceal its purpose ( security ...

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  9. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    Coupling (computer programming) In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are; [1] the strength of the relationships between modules. [2] Coupling isn't binary but it's multi-dimensional. [3] Coupling is usually contrasted with cohesion.