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Program execution. In computing, a compiler is a computer program that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming ...
A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...
Type. Diagramming software. License. GPL-2.0-or-later. Website. GNOME Apps. Dia ( / ˈdiːə /) [ 3] is free and open source general-purpose diagramming software, developed originally by Alexander Larsson. [ 1] It uses a controlled single document interface (SDI) similar to GIMP and Inkscape .
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1][ 2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...
To explain, the lefthand T is a C compiler written in C that produces machine code. The righthand T is a C compiler written in machine code that also produces machine code. The diagram illustrates that this can be used to bootstrap the left T by using it to compile the compiler written in C. In computing, tombstone diagrams (or T-diagrams ...
Decomposition paradigm. A decomposition paradigm in computer programming is a strategy for organizing a program as a number of parts, and usually implies a specific way to organize a program text. Typically the aim of using a decomposition paradigm is to optimize some metric related to program complexity, for example a program's modularity or ...
In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...
In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer.In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program ...