Search results
Results From The WOW.Com Content Network
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.
Human skin color. Extended Coloured ( Afrikaans: Kleurlinge or Bruinmense) family from South Africa showing some spectrum of human skin coloration. Human skin color ranges from the darkest brown to the lightest hues. Differences in skin color among individuals is caused by variation in pigmentation, which is the result of genetics (inherited ...
The partial transparency and reflection of the water in the foreground are added by a shader applied finally to the entire scene. The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to ...
Vantablack [ 1][ 2] Except where otherwise noted, data are given for materials in their standard state (at 25 °C [77 °F], 100 kPa). Vantablack is a class of super-black coatings with total hemispherical reflectances (THR) below 1% [ 4] in the visible spectrum. The name is a portmanteau of the acronym VANTA ( vertically aligned nanotube arrays ...
Diffuse reflection. Light that is reflected on a non-metallic and/or a very rough surface gives rise to a diffuse reflection. Models that describe the perceived brightness due to diffuse reflection include: Lambert. Oren–Nayar (Rough opaque diffuse surfaces) Minnaert.
Shade is a developed form of reading: "Shade is, I don't tell you you're ugly. But I don't have to tell you, because you know you're ugly. And that's shade." [5] Willi Ninja, who also appeared in Paris Is Burning, described "shade" in 1994 as a "nonverbal response to verbal or nonverbal abuse. Shade is about using certain mannerisms in battle.
Money market funds’ net assets reached $6.4 trillion in 2023, with investors pouring a record $1.2 trillion into the funds during the year, according to the U.S. Treasury Department’s Office ...
The idea of deferred shading was originally introduced by Michael Deeringand his colleagues in a paper[3]published in 1988 titled The triangle processor and normal vector shader: a VLSI system for high performance graphics. Although the paper never uses the word "deferred", a key concept is introduced; each pixel is shaded only once after depth ...