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Quine (computing) A quine's output is exactly the same as its source code. A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs ...
The Java memory model describes how threads in the Java programming language interact through memory. Together with the description of single-threaded execution of code, the memory model provides the semantics of the Java programming language. The original Java memory model developed in 1995, was widely perceived as broken, [1] preventing many ...
An example is the compareTo method: a. compareTo (b) checks whether a comes before or after b in some ordering, but the way to compare, say, two rational numbers will be different from the way to compare two strings. Other common examples of binary methods include equality tests, arithmetic operations, and set operations like subset and union.
Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application. As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations.
Balking pattern. Behavior-driven development. Binomial test. Bitwise trie with bitmap. Boilerplate code. Bounded quantification. Boxing (computer science) Boyer–Moore string-search algorithm. Bridge pattern.
Assertion (software development) In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true ...
Extreme programming practices. Extreme programming ( XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]
Examples. Here follows what would be considered a trivial example of spaghetti code in BASIC. The program prints each of the numbers 1 to 100 to the screen along with its square. Indentation is not used to differentiate the various actions performed by the code, and the program's GOTO statements create a reliance on line numbers. The flow of ...