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Razer Blade Stealth supports full Chroma lightning with Razer Synapse software. [6] Chroma lighting is a unique light feature on all Razer mouse and keyboard products. The device comes with pre-installed Razer Synapse software and the software supports key clicks, Macro creating and other features that are supported within other Razer keyboards.
25 mm (0.98 in) (d) The Razer Switchblade was a concept design of a portable gaming device developed by Razer. [1] It was first unveiled on January 5, 2011 at the Consumer Electronics Show (CES). [2] The Switchblade won The Best of CES 2011 People's Voice award. The Switchblade's main goal was to provide gamers with the functionality of a ...
The company was acquired by Razer Inc. in October 2016. [1] The first THX-certified laptop was released in 2017, the Razer Blade Pro. [29] THX introduced Spatial Audio in 2018, a new positional audio solution for an immersive 360-degree sound experience through headphones and speakers. [30]
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Thunderbolt is the brand name of a hardware interface for the connection of external peripherals to a computer.It was developed by Intel in collaboration with Apple. [7] [8] It was initially marketed under the name Light Peak, and first sold as part of an end-user product on 24 February 2011.
OpenGL ES. OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset [ 2 ] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
Web3 (also known as Web 3.0[ 1 ][ 2 ][ 3 ]) is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [ 4 ] Some technologists and journalists have contrasted it with Web 2.0, wherein they say data and content are centralized in a small group of ...
Website. opengl.org. OpenGL (Open Graphics Library[ 4 ]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.