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Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Assertions. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms ...
Internet and Technology Addicts Anonymous (ITAA), founded in 2017, is a 12-step program supporting users coping with the problems resulting from compulsive internet and technology use. [108] Some common sub-addictions include smartphone addiction, binge watching addiction, and social media addiction. There are face-to-face meetings in some cities.
The Internet (or internet) [ a] is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) [ b] to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of ...
In video games, an overhead representation of a game level showing, through background game data collection, a statistic such as where player characters died or which route players took the most. Brighter spots or highly concentrated areas show where these events occurred the most. Such maps may be used by developers to help refine map design.
Doomscrolling. A person scrolling through news on a smartphone. Doomscrolling or doomsurfing is the act of spending an excessive amount of time reading large quantities of news, particularly negative news, on the web and social media. [ 1][ 2] Doomscrolling can also be defined as the excessive consumption of short-form videos or social media ...
A person reading on an iPad tablet. Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [ 1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm ...
History. Silversurfers is the term widely used in the UK, Australia and some other English speaking countries to describe people who are aged over 50 and who use the internet on a frequent basis. The number of older users has increased dramatically over the past several years due to their being more accustomed to the technology.