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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system ( ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 2000? Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS ...

  4. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  5. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    ARC – Nintendo U8 Archive (mostly Yaz0 compressed) ARJ – ARJ compressed file. ASS, SSA – ASS (also SSA): a subtitles file created by Aegisub, a video typesetting application (also a Halo game engine file) B – (B file) Similar to .a, but less compressed. BA – BA: Scifer Archive (.ba), Scifer External Archive Type.

  6. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...

  7. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Emacs Lisp. JavaScript and some dialects, e.g., JScript. Lua (embedded in many games) OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl. Pike.

  8. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D's intended game-development language is Python. The engine itself is written in C++ and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python development, such as rapid development and advanced memory management, but ...

  9. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [25] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...

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