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  2. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  3. Alt code - Wikipedia

    en.wikipedia.org/wiki/Alt_code

    Alt code. On personal computers with numeric keypads that use Microsoft operating systems, such as Windows, many characters that do not have a dedicated key combination on the keyboard may nevertheless be entered using the Alt code (the Alt numpad input method ). This is done by pressing and holding the Alt key, then typing a number on the ...

  4. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    When a symbol is used to denote a sequence, the nth element of the sequence is denoted by this symbol with n as subscript; for example, the nth element of the Fibonacci sequence F is generally denoted F n. For example, (M, A, R, Y) is a sequence of letters with the letter 'M' first and 'Y' last. This sequence differs from (A, R, M, Y).

  5. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    A code point is a value or position of a character in a coded character set. [10] A code space is the range of numerical values spanned by a coded character set. [10] [12] A code unit is the minimum bit combination that can represent a character in a character encoding (in computer science terms, it is the word size of the character encoding).

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  7. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Glossary of mathematical symbols. A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various ...

  8. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...

  9. ASCII - Wikipedia

    en.wikipedia.org/wiki/ASCII

    ASCII ( / ˈæskiː / ⓘ ASS-kee ), [ 3]: 6 an acronym for American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices.