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  2. Touch-move rule - Wikipedia

    en.wikipedia.org/wiki/Touch-move_rule

    This article uses algebraic notation to describe chess moves. The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece [ a] on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move.

  3. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times during the game. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position. [ 1] Two positions are by definition "the same" if the same types of pieces occupy the same squares, the ...

  4. Castling - Wikipedia

    en.wikipedia.org/wiki/Castling

    Castling is the only move in chess in which two pieces are moved at once. [ 3] Castling with the king's rook is called kingside castling, and castling with the queen's rook is called queenside castling. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0.

  5. En passant - Wikipedia

    en.wikipedia.org/wiki/En_passant

    In chess, en passant describes the capture by a pawn of an enemy pawn on the same rank and an adjacent file that has just made an initial two-square advance. This is an exception or special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square ...

  6. Fool's mate - Wikipedia

    en.wikipedia.org/wiki/Fool's_mate

    White can achieve a checkmate similar to fool's mate. When the roles are reversed, however, White requires an extra third turn or half-move, known in computer chess as a ply. In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal.

  7. Zwischenzug - Wikipedia

    en.wikipedia.org/wiki/Zwischenzug

    Zwischenzug. The zwischenzug ( German: pronounced [ˈtsvɪʃənˌtsuːk], "intermediate move"; also called an in-between move) is a chess tactic in which a player, instead of playing the expected move (commonly a recapture ), first interposes another move posing an immediate threat that the opponent must answer, and only then plays the expected ...

  8. Check (chess) - Wikipedia

    en.wikipedia.org/wiki/Check_(chess)

    Check (chess) Black 's king is in check by the white rook . In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to an unattacked square, interposing a ...

  9. Chess annotation symbols - Wikipedia

    en.wikipedia.org/wiki/Chess_annotation_symbols

    The only move that maintains the current evaluation of the position: If the position is theoretically drawn, this is the only move that does not lose; if the position is theoretically won, this is the only move that secures the win. An "!" is used no matter how trivial the move in question; the only exception is if it is the only legal move. !!