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Japanese can be written horizontally or vertically, and some punctuation marks adapt to this change in direction. Parentheses, curved brackets, square quotation marks, ellipses, dashes, and swung dashes are rotated clockwise 90° when used in vertical text ( see diagram ). Japanese punctuation marks are usually "full width" (that is, occupying ...
wakiten (脇点, "side dot") kurogoma (黒ゴマ, "sesame dot") shirogoma (白ゴマ, "white sesame dot") Adding these dots to the sides of characters (right side in vertical writing, above in horizontal writing) emphasizes the character in question. It is the Japanese equivalent of the use of italics for emphasis in English. ※. 2228.
In English writing, quotation marks or inverted commas, also known informally as quotes, talking marks, [1] [2] speech marks, [3] quote marks, quotemarks or speechmarks, are punctuation marks placed on either side of a word or phrase in order to identify it as a quotation, direct speech or a literal title or name.
The dakuten (Japanese: 濁点, Japanese pronunciation: [dakɯ̥teꜜɴ] or [dakɯ̥teɴ], lit. "voicing mark"), colloquially ten-ten (点々, "dots"), is a diacritic most often used in the Japanese kana syllabaries to indicate that the consonant of a syllable should be pronounced voiced, for instance, on sounds that have undergone rendaku (sequential voicing).
Pages in category "Video game companies of Japan" The following 200 pages are in this category, out of approximately 269 total. This list may not reflect recent changes.
Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...
Mother [a] (known as EarthBound outside Japan) is a video game series that consists of three role-playing video games: Mother (1989), known as EarthBound Beginnings outside Japan, for the Family Computer; Mother 2 (1994), known as EarthBound outside Japan, for the Super Nintendo Entertainment System; and Mother 3 (2006) for the Game Boy Advance.
Tokyo, Japan 1997 video game developer; dissolved video game subsidiary in 2011 ITE Media: Copenhagen, Denmark: 1998 Hugo: software publishing arm of Interactive Television Entertainment; acquired by NDS Group in 2006; defunct 2010 Jaleco: Japan 1974 video game developer JAST USA: San Diego, California, United States 1996 Season of the Sakura