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  2. Character generator - Wikipedia

    en.wikipedia.org/wiki/Character_generator

    The addition of full-motion graphics from the CG and the animation of graphic elements by the CG blur the line between "character generator" and "computer graphics", combining the CG's ability to elegantly present graphics and video with the computer's ability to interface with game scoring and timing systems, to keep running totals of an ...

  3. Silicon Graphics - Wikipedia

    en.wikipedia.org/wiki/Silicon_Graphics

    Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  5. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [ 1 ] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics , with further 2D and 3D variants.

  6. List of 3D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_animation_software

    Commercial proprietary software: Aladdin4D: Commercial proprietary software: ongoing Anim8or: Freeware: Autodesk 3ds Max: Trialware: April 1996 ongoing Autodesk Maya: Trialware: February 1, 1998 ongoing Autodesk MotionBuilder: Trialware: Autodesk Softimage: Discontinued 2000 2015 Blender: GPL v2 or later January 2, 1994 ongoing Bryce ...

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  8. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    With the provided visuals, programmers can create animations, text, stories, music, and more. There are already many programs that students can use to learn topics in math, history, and even photography. Scratch allows teachers to create conceptual and visual lessons and science lab assignments with animations that help visualize difficult ...

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term "game AI" is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...

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