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The terms "Allen wrench" (American English, though "Allen key" is also common in the US) and "Allen key" (British English) [3] are derived from the Allen brand name and refer to the generic product category "hex keys". W.G. Allen [4] filed the first related patent in 1909 for its recessed hex-driven safety screws, [5] a safety improvement over ...
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...
A hex key (also, hex wrench, Allen key and Allen wrench or Inbus) is a simple driver for bolts or screws that have heads with internal hexagonal recesses (sockets). Hex keys are formed from a single piece of hard hexagonal steel rod, having blunt ends that fit snugly into similarly shaped screw sockets. The rods are bent to 90º, forming two ...
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See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals.