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I created a tic tac toe game using object-oriented programming You all already know how the tic tac toe works so I won't be wasting your time by explaining to you how it works I'm looking for feedback on absolutely everything that could make me a better programmer, especially a better C++ programmer, also how to use class, function better, and ...
I made a Tic Tac Toe game using classes to show a better approach than the Tic Tac Toe game in Tic Tac Toe in C++11 which works not with classes. I already posted the code there as an improvement over the code posted in that question.
I recently started learning C, though I have some experience in other languages. I recently wrote a TicTacToe AI using the Minimax Algorithm in C. I would like to know how I could write better C. #
It would be much more natural to represent the tic-tac-toe board as a 2D grid rather than a 1D list. Checking for a winner could be implemented with loops rather than hard-coding all of the possibilities. Also, I personally think that it would have been easier to just build a TicTacToe class to deal with the game logic. Other Remarks
Normalize/sanitize user input outside of the tic tac toe board logic. This lets you keep the interface user-centric while supporting an intuitive internal representation for the programmer. switchPlayers does more than switch players: it also takes user input. Those are two distinct things that should be separate.
Better parsing of input. But any and all suggestions are acceptable. If you are interesting in looking at some occasionally updated versions of this code, take a look the the Github repository that houses the code (feel free to send fork and send pull requests). #include <stdio.h>. #include <stdlib.h>. #include <string.h>.
I made a Tic-Tac-Toe game in WPF and was just hoping for some input as I am pretty new to WPF and I am still a student so I'm sure that my C# code in general may be lacking XAML: <Window x:Cla...
Those code issues are definitely the low-hanging fruit in the code review and should thus be fixed first; clean code is easier to refactor. This answer goes a step beyond that into architectural improvements. Making these changes is more difficult, but they transition your code from being readable to being maintainable.
I am just beginning to learn coding and decided to create a text based tic tac toe board as my first solo C++ project. My goals were as follows: be able to test if there is a winning state on any given board. be able to call the board state. have the computer play O's for any possible position. cleanly close out the game and announce the winner.
Ruby Tic-Tac-Toe using classes. 7. Tic-Tac-Toe optimization. 5. Tic Tac Toe with classes. 5. Tic Tac Toe ...