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  2. BBC Learning English - Wikipedia

    en.wikipedia.org/wiki/BBC_Learning_English

    BBC Learning English. BBC Learning English is a department of the BBC World Service devoted to English language teaching. The service provides free resources and activities for teachers and students, primarily through its website. It also produces radio programmes which air on some of the BBC World Service's language services and partner stations.

  3. Look Around You - Wikipedia

    en.wikipedia.org/wiki/Look_Around_You

    The second series is composed of six 30-minute episodes and is presented in the pop-science vein of programmes such as Tomorrow's World. The series was directed by Tim Kirkby, and Ash Atalla (producer of The Office) worked as executive producer. Running from 31 January to 7 March 2005 on BBC Two at 10 p.m., Series 2 comprised the following ...

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    The ClueFinders [6] The Learning Company: Common Core: The ClueFinders [6] 1998-2002 Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and Nintendo EPD: Brain Age: 2005-2020 Dread Dragon Droom: Humberside N/A 1985: EcoQuest [9] Sierra On-Line: Sierra Discovery Series: 1991 and 1993 GCompris ...

  5. Follow Me! (TV programme) - Wikipedia

    en.wikipedia.org/wiki/Follow_Me!_(TV_programme)

    Follow Me! (TV programme) Follow Me! is a series of television programmes produced by Bayerischer Rundfunk and the BBC in the late 1970s to provide a crash course in the English language. It became popular in many overseas countries as a first introduction to English; in 1983, five hundred million people watched the show in China alone ...

  6. Granny's Garden - Wikipedia

    en.wikipedia.org/wiki/Granny's_Garden

    Granny's Garden is an educational adventure game for the British BBC Micro computer, released in 1983. [6][7] It served as a first introduction to computers for many schoolchildren in the United Kingdom during the 1980s and 1990s. According to the 4Mation webpage about the original version, it was the reason many teachers decided that computers ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

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